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1994-09-19
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11KB
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287 lines
******************************************************
HORNET: NAVAL STRIKE FIGHTER
Version 1.02
9/16/94
******************************************************
Contents
========
What is on this disk
Update instructions
Manual updating
Program fixes and added features since version 1.0
Version 1.02 changes
Version 1.01 changes
Version 1.0 information
Hardware compatibility problems
Acer and Acros computers
Tseng ET4000/w32 chipset
What is on this disk
====================
This disk contains all the files necessary to update
your copy of Hornet to version 1.02. The update
consists of three files (not counting this Read Me
file). They are:
PATCH.BAT
PATCH.RTP
GOPATCH.EXE
Be sure all three of these files are copied into the
directory that contains Hornet before continuing with
the update.
Update instructions
===================
WARNING: You should not run this updater if you have
Falcon Gold installed. This Hornet 1.02 updater may
damage any Falcon Gold installation and should be
used only with the floppy disk version of Hornet.
Switch to the directory that contains Hornet and type
"PATCH" at the DOS prompt. You will see a number of
messages indicating that various files are being
updated.
After a few minutes, the update should be complete.
You can verify the update by typing "CHECKVER" at the
DOS prompt. In addition to some memory and system
information, you should see the following lines:
CHECKVER V2.1
Program Date Time Size (bytes)
HORNET.EXE 6-14-94 8:09pm 1412635
Now that the update is complete, you can delete the
patch files (PATCH.BAT, PATCH.RTP and GOPATCH.EXE)
from your hard drive.
Manual updating
---------------
If you have trouble with the normal update procedure,
you can update manually. Copy the GOPATCH.EXE and
PATCH.RTP files into your Hornet directory. Then
switch to your Hornet directory and type "GOPATCH"
at the DOS prompt.
Program fixes and added features since version 1.0
==================================================
Version 1.02 changes
--------------------
* The Hornet flight model has been improved to more
accurately reflect its capabilities and to be more
competitive with the other aircraft.
* Sometimes the plane would unexpectedly roll left in
version 1.01. This problem is now fixed.
* Campaigns now last longer than two days in the
Bosnia theater.
* Your wingmen will be more aggressive in engaging
enemy planes, especially when returning home.
* TACTS now works correctly in version 1.02.
* Hornet now has ECM capability in communications play,
both head-to-head and multiplayer.
* When your waypoint is set to the landing waypoint,
the waypoint symbol follows the ILS beam instead of
guiding you to the aircraft carrier. Don't rely on
using the waypoint symbol to guide you to the
aircraft carrier.
* If you're using the PC speaker for digitized sound,
the IFF squawk won't be played. You can, however,
look at the IFF light just below the HUD.
* TM-STICK (developed by Ken "Stinger" Richardson and
ThrustMaster) has been updated in version 2.1 to
work with Hornet 1.02. In addition, TM-STICK 2.1
works with earlier versions of Hornet. For more
information on TM-STICK, please read TM-STICK.TXT.
Version 1.01 changes
--------------------
* Version 1.01 fixes a problem where the views would
sometimes switch around (especially to the Left
View) without any user input.
* Serious joystick control and calibration problems
found in version 1.0 have been fixed. The joystick
inputs are now linear, and there is a "null zone" of
20% of the stick's travel. What this means is that
the plane will react evenly to gradual increases in
stick pressure, and that slight movement of the
stick near the center point will not cause the plane
to jerk around.
* This new version is fully compatible with version
2.0 of the TMSTICK.COM joystick TSR, developed
jointly by Ken "Stinger" Richardson and ThrustMaster.
With their permission, we have incorporated much of
the TMSTICK code into this update. As a result, you
do not need to load TMSTICK.COM to fix your joystick
problems. If you want the other features of TMSTICK,
however, you will still have to load it.
* Numerous users reported problems with wingmen
crashing. This was due to two problems. First, an
error in the flight logic caused computer-controlled
wingmen to stall out in a sharp climb. Stalling out
in a dogfight is usually fatal. The other reason for
high wingman mortality was running out of fuel. On
long missions, where external fuel is necessary to
make it back, there was an error that caused wingmen
to jettison their stores early. Both of these
problems have been fixed. See the next item for a
full explanation of the jettisoning problem.
* In version 1.0, as soon as you switched to the final
waypoint (either by flying to all the other ones or
by pressing Shift-B), all your wingmen automatically
jettisoned their stores in preparation for a carrier
landing. This had some unfortunate consequences if
your flight happened to be deep in enemy territory
at the time.
Now, no stores are jettisoned until the LSO picks
up a pilot in the landing pattern and begins giving
instructions. At this point, stores will be
automatically jettisoned to lighten up for landing.
Note that this automatic jettisoning applies to your
plane as well: as soon as you contact the LSO (by
pressing Alt-H), your stores will be jettisoned.
* Enemy planes will no longer show up during landing.
You must still deal with any that were pursuing you
on the way in, but no new foes will appear once you
begin your landing sequence (unless you stray too far
from the carrier). In addition, we have added a CAP
flight of F-14s which sometimes appear when you are
near the carrier to help you escape any pursuers.
* The ILS has been completely revised so that it is
more useful. The ILS cone (the area within which you
can detect the ILS signal) extends 18 nm from the
stern of the carrier. At this distance, the cone is
20 degrees wide:
***********
----------------- ***********
! carrier ! 20 degrees
----------------- ***********
***********
18 nm
When you get within 10 nm, the cone is 70 degrees
wide (35 degrees on either side):
***
***
----------------- ***
! carrier ! 70 degrees
----------------- ***
***
****
10 nm
In addition, the cone extends 1 nm forward from the
end of the landing deck, so you will still have ILS
information during a bolter. When you are outside the
cone, the bars of the ILS cross appear as dotted
lines that cross at the center of your HUD.
The bars on the ILS only show up to 4 degrees of
deviation. Thus, if you were 2 degrees to the right
of the beam, here is how the ILS would look:
---
| (both lines
| are solid)
|----|-----------|
|
|
---
If you are more than 4 degrees off the beam, the
appropriate bar will appear as a dotted line at the
end of the other bar. So, if you were more than 4
degrees below glideslope, the ILS would look like
this:
|- - - --- - - -| <--(dotted line)
|
|
| <--(solid line)
|
|
---
Thus, to be on a proper landing approach, you must
keep both lines centered.
Be aware that the waypoint indicator at the top of
your HUD does NOT show the location of the carrier!
It only shows the way to your current waypoint. Once
you reach your final waypoint, it is up to you to
spot the carrier visually and bring your bird in. You
can also detect the carrier using SEA mode radar.
Finally, remember that the ILS is not intended to
guide you all the way to the deck. It is meant to
bring you in on a safe approach until you can finish
the landing visually. Once you can see the deck and
the meatball, ignore the ILS and fly the meatball in.
* The vertical velocity on the HUD is now shown in
feet per minute instead of tens of feet per minute.
Version 1.0 information
-----------------------
* The rudder in Hornet behaves differently than in
Falcon 3.0. In addition to snapping back to center
when released, the rudders are coupled with roll.
This means that when the rudders are used to yaw
the plane, the plane will also roll.
Hardware compatibility problems
===============================
A couple of special hardware problems have been
reported. The first has to do with Acer motherboards.
The other problem only affects users who have a
video card with the Tseng ET4000/w32 chipset.
Acer and Acros owners
---------------------
Owners of Acer computers, Acros computers or other
computers with Acer motherboards using BIOS version
version 1.2 could not play Hornet. When the game
was run, it would simply freeze with a blank screen.
The solution is to use a small TSR (terminate-and-
stay-resident) program called ACER.COM which we
created to deal with this incompatibility problem.
Running this update will automatically copy ACER.COM
into the directory containing Hornet.
If you have an Acer with BIOS version 1.2, type
"ACER" before you run Hornet. This will load the
ACER TSR into memory, where it will allow you to play
Hornet. When loaded, ACER.COM takes up 768 bytes
(0.8K) of conventional memory. Since Hornet requires
604K of conventional memory, be sure you have enough
free RAM for this TSR as well.
When you are done playing, type "ACER U" to unload
the TSR from memory.
Tseng ET4000/w32 chipset
------------------------
If you have a video card with the Tseng ET4000/w32
chipset, you may experience problems with frequent
white flashing in the simulation. You can download a
specific fix for this video problem from our Customer
Support BBS at (510)522-8909 or from America Online,
CompuServe or GEnie.